Arma 3 draw distance

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I figure a much more efficient way to do this would simply be to simplify.Ĭharacter models seem to be too detailed in both complexity and texture at long range, and the terrain texture at long range really just are poor, see ticket 0003505, hopefully they work on that too.īut anyway, the contrast between model detail and texture compared to the terrain makes the model stand out like a sore thumb, so what devs need to do is to simplify the player model with less LOD complexity, as well as drop the texture resolution of model to that of the terrain, an you will find that the player model will easily blend in with the terrain. I voted up for both this, this is just to say that this issue has much needed attention.